Is the time right?

When taking on a project, I make sure that the 3D work needed can be managed within the given time. If i’m asked to create visuals or any other 3D related work for a project that has an unclear objective I usually question it, decline or ask for more time. I also suggest alternative methods... Continue Reading →

Learning to master 3D

When you first began to dabble in a 3d applications like cinema 4d or 3ds Max ten to 12 years ago, it was always hard at first. Simply understanding the interface and where to find things in the menus was a huge step forward. The  amount of hand holding learning materials available for 3d work... Continue Reading →

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